wall Creation Documentation
This documentation outlines the process of creating wall for the game.
wall Data Structure
The wall
files should contain the following attributes for each wall:
type
: An integer representing the type of shot.-
path_sprite
: A string representing the file path to the shot's sprite image. -
animation_tics
: A float representing the time between animation frames. default 0.1 animation_type
: A string representing the type of animation. default "loop""loop"
: The animation will loop."boomerang"
: The animation will play forward and then in reverse."once"
: The animation will play once and then stop."loop_once"
: The animation will loop until the end and then stop.
animation
: An object specifying the animation dimensions with the following properties:x
: The x-coordinate of the animation's top-left corner.y
: The y-coordinate of the animation's top-left corner.width
: The width of the animation.height
: The height of the animation.