System
What is a System?
In an ECS architecture, a system is a modular component responsible for processing entities that contain specific components. Each system is designed to handle a specific aspect of the game logic, such as rendering, physics, input, or AI. Systems are used to update the state of entities, implement game rules, and perform various operations.
How does a system work
A system in Haze will iterate trough the ComponentArray to modify the components stored inside. By selecting entities with specific components, a system can act on a selected portion of the entities.
Types of Systems and Pipelines
In an ECS architecture, various types of systems are commonly used to manage different aspects of a game. We have decided to group these different system types in Pipelines. To lean more about pipeline Pipeline.