Entity Technical
Name
Haze::Core
- a class representing the entities used in the haze engine.
Synopsis
#include "Component.hpp"
namespace Haze {
class Entity {
public:
Entity(ComponentList *componentList, size_t _id);
~Entity();
void addComponent(Component *component);
void removeComponent(std::string type);
Component *getComponent(std::string type);
size_t getId() const { return _id; };
private:
size_t _id;
ComponentList *_componentList;
};
}
Description
The purpose of the Entity
class is to allow the user of Haze to manipulate the components of the system.
The concept of Entity
in Haze is only an id that points toward a list of components
Methods
addComponent
is used to add a component to an entity
removeComponent
is used to remove a component from an entity
getComponent
is used to get and modify a component of an entity
getId
is used to get the id of an entity